Sinking Island

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Sinking Island is an adventure game from Benoit Sokal, the creator of Syberia. Sinking Island is no Syberia, however, and while not a bad game, it’s not a game that will stay in anyone’s memory for very long after play has ended.

This is a classic “mystery in a closed room” type of game on the lines of Christie’s And Then There were None. There are ten suspects on a small atoll in the ocean, and one of them is the culprit. As Jack Norm, it’s your job to investigate the murder of the owner of the atoll, and discover whodunit. Similarly to Hercule Poirot’s methods, you will need to use the little grey cells and combine clues and psychology to successfully conclude the case.

Walter Jones was an old geezer, but his demise was still untimely. Someone pushed him off a cliff in his wheelchair and he did not survive the fall. The suspects on the island are members of his family, their significant others and a few employees. As Walter Jones was not a nice person, everyone on the island had a reason for murder.

Sinking Island is an adventure game, but one that is designed as a police procedural, rather like a “Law and Order” game I played several years ago. The alignment with actual police work is tighter, which is intriguing at first. Basically, players will talk to every suspect exhaustively many times, asking them about various other conversations and found clues. All of these items will be kept in a PPA (Personal Police Assistant), which does everything but your laundry. The items can be examined alone and together with other clues, which will elicit new information. These clues are kept on the right side of the PPA, while the left side is for placing items to solve the different “mandates” of the mystery. These mandates are basically items in a task list, to help break up the assignment of solving the murder into manageable pieces





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